Hello
Dan Huynh Senior UX Designer
DANHUYNH@ME.COM
" Thanks for considering me as a candidate! You are awesome!"
I create prototypes, mockups, wireframes, UX flows, animations and documents. Whatever it takes to clearly communicate a design to the entire team & senior leadership.
What I do on a daily basis
Communicate with stakeholders
UX Flows
Mock ups
UI Wireframes
UX design docs
What I do for each project
Demographic research
Art style research
Competitive analysis
Other things I do
Rapid Prototyping
UI art
Animation transition example
AUG 2012 - CURRENT (total of 8+ Years)
MobilityWare, Irvine
Jigsaw Puzzle - Sr. UX Designer / JAN 2020 - PRESENT (8 Months)
Designed UX of new game features based on business needs
Worked with game designer to create features that improved D1 retention rates by +20%
Upcoming Unannounced Title - Sr. UX Designer / OCT 2019 - PRESENT (1 Year)
Designed UX and UI of game from the ground up
Part of early prototyping process that secured major 3rd party license agreement
Destination Solitaire - Sr. UX Designer / JUN 2018 - JAN 2020 (1.5 Years)
Worked with game designer to create features that improved D1 retention rates by +15%
Narrative Match 3 Title - Sr. UX Designer / DEC 2017 - APR 2019 (2 Years)
Developed early prototype to get project green lit using Proto.IO
Gin Rummy Title - UX/UI Designer / JAN 2017 - JULY 2017 (7 Months)
Developed early prototype, project NOT green lit using Proto.IO
R&D Team - UX/UI Designer / NOV 2015 - JAN 2017 (~1 Year)
Develop UX/UI for 4 released games and 1 unreleased title
Hotstreak Slots - UX/UI Designer / JUN 2013 - NOV 2015 (2.5 Years)
Develop UX/UI for slots title
Manage outsource artist for machines
Blackjack - UI Designer /AUG 2012 - JUN 2013 (9 Months)
Solitaire - UI Designer /AUG 2012 - JUN 2013 (9 Months)
2010 - 2012 (2 Years)
Contractor - Artist
Created art assets for Games and Websites
2008 - 2010 (2+ Years)
Foundation 9 Entertainment, Irvine- Lead Animation Scripter
Led small team of animation scripters who were responsible for implementing core mechanics for GI JOE: Rise of Cobra
2006 - 2008 (2 Years)
Point of View, Irvine- Artist
Created UI art for World Championship Poker: Howard Lederer
June 2001 - Aug 2005
Art Institute of California, Santa Ana - Bachelor of Science Degree, Game Art & Design
List of the programs I know and use and how well I know them
Extremely Proficient
Adobe Photoshop
Adobe Illustrator
Confluence
Proficient
Adobe After Effects
Adobe XD
Unity
Pretty Good
Proto.IO
Spine